Forge a Settlement

Carve a new sanctuary into the annals of your realm.

The Foundation

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The Bastion of the Fading Light

Stillhaven

TownPop. 3,200
EconomyMixed (Void-glass refining, trade, and fungal farming)
GovernmentThe Silent Triumvirate
MagicMedium
DefensesYes

Constructed from the leaden-hued stones of ancient ruins, Stillhaven huddles in the long shadow of the Shattered Gate. The town is draped in heavy, sound-dampening tapestries to stifle the constant, maddening whispers of the Star-Touched. Despite the creeping entropy, the streets remain bustling with stoic merchants and weary refugees seeking shelter from the bleeding reality beyond the walls.

Prosperity45%
Danger62%

Notable Locations

The Muted Bell

tavern

A subterranean taproom where patrons speak only in whispers to avoid drawing the attention of extra-planar entities.

The Glass-Extractory

industry

A dangerous facility where workers refine crystalline entropy into 'Void-glass' for use in arcane focuses.

Shrine of the Infinite Threshold

temple

A circular temple dedicated to the gods of transition, where the floor is a mosaic of scenes showing the world's end.

Relic's End

shop

An oddity shop specializing in distorted artifacts and charms meant to ward off the Star-Touched whispers.

Notable Denizens

High Inquisitor Vaelen

Government

A stern figure in lead-plated armor who obsesses over 'purity' within the town walls.

Lawful Neutral

Oksana the Shard-Seeker

Merchant

A scarred explorer who sells maps of the shifting landscapes near the Shattered Gate.

Chaotic Neutral

Father Kael

Religious Leader

A blind priest who claims he can see the 'true shape' of the void through the white noise in his mind.

True Neutral

Quest Hooks

Citizens have begun sleepwalking out of the eastern gate toward the rift en masse.

A shipment of Void-glass has 'thawed' back into raw entropy, threatening to dissolve the marketplace.

Active Threats

Infiltration by Star-Touched cultists mimicking local officials

Entropic storms that cause localized time-slips and physical decay

Defenses

Lead-lined ramparts, Void-watcher scouts, and a standing militia of 200