Thirteen archetypes of adventure — a brief guide to the heroes (and the monsters who wear their faces) stalking Faerûn, the Sword Coast, and beyond.
Invention & Infusion
Master of Invention — an inventor who unlocks the magic within everyday objects.
Primal Rage
A fierce warrior of primitive background who can enter a battle rage — the storm given a face and an axe.
The Magic of Music
Inspiring magic through words and music — the campfire's poet, the court's spy, the battlefield's hope.
Divine Domain
Divine emissary — a conduit for the power of a deity, weaving miracles amidst the clamor of steel.
Primal Energy
Primeval Warden — master of the elements and the wild heart of the world.
Mastery of Arms
Unparalleled with weapons — knight, mercenary, gladiator, and royal champion alike.
Inner Ki
Master of martial arts, channeling the mystic energy of ki — every limb a weapon, every breath a prayer.
Divine Oath
A holy warrior bound by a sacred oath, standing as a bulwark against the rising tide of shadow.
Wilderness Lore & Primal Magic
A warrior of the wilderness — tracker, hunter, harrier on the green road.
Skill & Cunning
A scoundrel who uses stealth and trickery to overcome obstacles and enemies — the scalpel in a world of hammers.
Innate Magic
Magic in your blood, not your books — power born, not earned.
Otherworldly Patron
Pact-bound spellcaster who traded a portion of self for a sliver of cosmic power.
Arcane Study
Supreme magic-users, defined by the spells they painstakingly copy and master into a spellbook.