Bestial Spirit

CR n/a · Small Beast

Bestial Spirit

Unaligned

Shaped by SME Fallback (zo offline)

Recommended Party

Levels 1–3 · balanced at Lv 1

Armor Class

12 (natural armor)

Hit Points

10 3d6

Speed

30 ft., fly 30 ft. (hover)

STR4 -3
DEX14 +2
CON11 +0
INT3 -4
WIS12 +1
CHA10 +0

Defensive Resilience

SkillsPerception +3, Stealth +4
Resistancespoison

Condition Immunities: poisoned

Sensesdarkvision 60 ft., passive Perception 13
Languagesunderstands Sylvan but can't speak

Lore

Arcane Scribe
The Bestial Spirit is no mere ghost of a fallen hound, but a raw fragment of the world’s primeval fury. Born from the collective memory of the wild, these spirits dwell where the Feywild bleeds into the material realm, awaiting the call of those who speak the ancient tongue of tooth and claw. They are the essence of the hunt personified—translucent, shifting forms that mirror the predatory grace of the lands from which they are conjured. In the deep, untouched reaches where civilization thins, these spirits act as silent sentinels of the natural order. They do not hunt for meat, as they have no bellies to fill; instead, they strike with a singular, terrifying focus against those who desecrate the hallowed silence of the woods. Whether surging from the dark loam or gliding through the canopy, they possess a preternatural awareness, moving with a silence that defies their savage, spectral appearance. Legends tell of a spectral guardian stalking a ruined grove in the Moonpeak mountains, where no living animal has set paw for decades. A local ranger fears this restless essence has been twisted by a lingering curse, its form now a jagged, many-eyed horror. Unless the spirit is appeased, its primal hunger may soon extend to the unsuspecting hamlets nearby.

Innate Traits

Spectral Body. The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Nature's Kinship. The spirit has Advantage on Dexterity (Stealth) checks made while in terrain with at least some foliage or natural cover.

Actions

Ethereal Nip. Melee Attack Roll: +4, reach 5 ft. Hit: 1 force damage.

Soothe Wilds. The spirit targets one Beast with an Intelligence of 3 or less within 30 feet. The target must succeed on a DC 11 Wisdom saving throw or be Charmed by the spirit for 1 minute or until it takes damage.