Chwinga Astronaut

CR 0 · Tiny Elemental (Chwinga)

Chwinga Astronaut

Neutral

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

15 (natural armor)

Hit Points

7 2d4 + 2

Speed

20 ft., fly 20 ft. (hover)

STR1 -5
DEX20 +5
CON12 +1
INT14 +2
WIS16 +3
CHA16 +3

Defensive Resilience

SkillsAcrobatics +7, Perception +5, Stealth +7
Damage Immunitiescold
Resistancespoison

Condition Immunities: exhaustion, poisoned

Sensesblindsight 60 ft., passive Perception 15
Languages—

Lore

Arcane Scribe
Chwingas are typically spirits of the terrestrial wild, but those known as astronauts have turned their masked gazes toward the infinite vacuum of Wildspace. Clad in scavenged scraps of silver-thread and helmets fashioned from polished glass or translucent geodes, these tiny elementals drift through the airless void with a grace that defies gravity. They are born from the silent awe of planar travelers, manifesting in the wake of spelljamming ships where the border between the material world and the Astral Sea grows perilously thin. These shy entities are fascinated by the "giants" who command the stars. While a forest chwinga might mimic a squirrel, an astronaut chwinga obsessively replicates the rituals of a ship’s navigator, using stardust to draw intricate, glowing charts upon the hull. They are benign hitchhikers, often found huddled near the warmth of a spelljamming helm or hidden within a navigator's spyglass. A ship blessed by their presence may find its air supply strangely sweet or its sails catching phantom winds that do not exist in the vacuum. Yet, their appearance can be a chilling omen. Sailors whisper of "The Silent Lookout," a chwinga seen standing motionless upon the bow of a derelict vessel drifting toward a gravity well. Adventurers might encounter one of these spirits clutching a locket belonging to a long-lost explorer, its tiny, masked form pointing toward a shimmering rift in the Astral Sea where a treasure-laden wreck awaits—or perhaps a hungry void-dweller that the chwinga has mistaken for a friend.

Innate Traits

Evasion. When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Natural Shelter. The chwinga can magically stow itself inside a rock, a piece of space debris, or a celestial body. While inside, the chwinga can't be targeted by any attack, spell, or other effect. It can emerge from the object as a bonus action.

Void Adaptation. The chwinga can breathe in a vacuum and is immune to the pressure and temperature extremes of deep space.

Actions

Cosmic Gift (1/Day). The chwinga targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm, such as the ability to cast Feather Fall or Jump once without using a spell slot, representing a momentary manipulation of gravity.

Starlight Flare. The chwinga emits a pulse of shimmering light. Each creature within 5 feet of the chwinga must succeed on a DC 13 Constitution saving throw or be Blinded until the end of its next turn.