Centipede

CR 0 · Tiny Beast (Insect, Centipede)

Centipede

Unaligned

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

12 (natural armor)

Hit Points

2 1d4

Speed

20 ft., climb 20 ft.

STR2 -4
DEX14 +2
CON10 +0
INT1 -5
WIS8 -1
CHA2 -4

Defensive Resilience

Saving Throwsnone
SkillsStealth +4
Damage Immunitiesnone
Resistancesnone

Condition Immunities: blinded

Sensesblindsight 30 ft. (blind beyond this radius), passive Perception 9
Languages—

Lore

Arcane Scribe
In the lightless seams of the world, where moisture clings to cold stone and the air smells of slow decay, the centipede reigns as a silent, multi-legged sentinel of the dark. These segmented predators are as ancient as the earth itself, flourishing in the damp shadows of the Underdark and the rotting foundations of forgotten keeps. They move with a rhythmic, undulating grace that belies their relentless hunger, their chitinous plates clicking softly against the earth as they seek out anything small enough to be overcome by their venomous mandibles. To find a centipede is to discover a rift in the world’s cleanliness. They are the heralds of neglect, drawn to the fetid musk of damp wood and the stagnant pools of urban sewers. While a lone specimen is but a minor nuisance to a seasoned traveler, its presence often signals a deeper infestation or the proximity of more malevolent kin lurking just beyond the torchlight. They thrive in the cramped spaces between floorboards and the cracks of ancient tombs, waiting for the warmth of a passing creature to stir their primitive instincts. A sudden surge of these vermin from a cellar wall often precedes a structural collapse or the awakening of a subterranean horror that has disturbed their nesting grounds. Experienced scouts watch the direction of their frantic skittering; for if the centipedes are fleeing the dark, something far more ravenous surely follows in their wake.

Innate Traits

Spider Climb. The centipede can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sensitive Antennae. The centipede has Advantage on Wisdom (Perception) checks that rely on touch or vibration.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 2 (1d4) poison damage.

Skitter. The centipede moves up to half its speed without provoking Opportunity Attacks.