Lemure

CR 0 · Medium Fiend (Devil)

Lemure

Lawful Evil

Shaped by SME Fallback (zo offline)

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

7 (natural armor)

Hit Points

13 3d8

Speed

15 ft.

STR10 +0
DEX5 -3
CON11 +0
INT1 -5
WIS11 +0
CHA3 -4

Defensive Resilience

Damage Immunitiesfire, poison
Resistancescold

Condition Immunities: charmed, frightened, poisoned

Sensesdarkvision 60 ft., passive Perception 10
Languagesunderstands Infernal but can't speak

Lore

Arcane Scribe
A lemure is a pathetic, trembling mound of molten flesh, the base sediment of the Nine Hells. These wretched creatures are the souls of mortal sinners who have been stripped of identity and remade into mindless, quivering vessels of pain. Lacking eyes to see or a voice to scream, they wander the desolate wastes of Avernus in a state of perpetual, incoherent agony, driven only by a primal instinct to obey the commands of their diabolical superiors. These fiends serve as the infinite fodder of the Blood War, forming a tide of stinking, regenerating meat that grinds against the demonic hordes. Within the Hells, a lemure is nearly impossible to permanently extinguish; unless struck down by celestial power or sanctified steel, its mangled form eventually knits back together to resume its eternal servitude. They are the raw clay of the infernal hierarchy, waiting for a greater devil to promote them into more cunning, lethal shapes. Travelers in the lower planes might encounter a lemure that refuses to fight, instead clutching a tarnished locket or a scrap of lace—the last, flickering ember of the mortal life it once led. Such a creature might follow a party with pathetic persistence, its presence a grim omen of the fate awaiting those who barter their souls for fleeting power.

Innate Traits

Hellish Rejuvenation. If the lemure dies in the Nine Hells, it reforms at full health within 1d10 days unless it was killed by a silvered weapon or its remains were sprinkled with Holy Water.

Mindless Obedience. The lemure is immune to any effect that would sense its emotions or read its thoughts, and it automatically succeeds on saving throws against being Charmed or Frightened.

Actions

Fist. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Writhing Shield. The lemure throws its gelatinous mass in the way of an attack. One Medium or smaller creature of the lemure's choice within 5 feet of it gains Half Cover until the start of the lemure's next turn. This effect ends early if the lemure moves or is incapacitated.