Brottor

CR 0 · Medium Humanoid (Dwarf, Hill Dwarf)

Brottor

Unstated

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

10 (natural armor)

Hit Points

2 1d8 - 2

Speed

30 ft.

STR10 +0
DEX10 +0
CON7 -2
INT10 +0
WIS12 +1
CHA10 +0

Defensive Resilience

SkillsHistory +2, Perception +3
Resistancespoison
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Dwarvish

Lore

Arcane Scribe
The Brottor are the humble stewards of the sun-drenched foothills, hill dwarves who have traded the suffocating soot of deep forges for the scent of peat and wild heather. While their mountain-dwelling kin seek glory in adamant and gold, the Brottor find wealth in the endurance of the earth itself. They are a quiet folk, their hands calloused by the plow and their spirits tempered by the changing seasons, yet they remain as unyielding as the granite beneath their boots. Scattered across the highlands in sod-roofed dwellings, these dwarves live in harmony with the shifting tides of the surface world. They possess an uncanny intuition for the coming of storms or the creeping rot of the land, often acting as silent guardians for more populous realms that barely notice their presence. To an outsider, a Brottor may seem merely a simple laborer, but they carry oral histories of a thousand years, whispered to the roots of the world. Recently, Brottor communities have begun falling silent overnight. Travelers find hearths still warm and livestock untended, with nothing left but a lingering scent of sulfur and strange, runic markings etched into the doorposts. A lone survivor, clutching a shard of blackened flint, speaks of a hunger beneath the loam that has finally risen to reclaim the hills.

Innate Traits

Dwarven Resilience. Brottor has Advantage on saving throws to avoid or end the Poisoned condition and has Resistance to Poison damage.

Stonecunning. As a Bonus Action, Brottor can take the Search action to gain Tremorsense with a range of 60 feet for 10 minutes. He must be on a stone surface to use this Tremorsense, and he can use this ability twice per long rest.

Actions

Chisel. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Stone Toss. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 1 bludgeoning damage.