Bunnyoid

CR 0 · Tiny Beast

Bunnyoid

Unaligned

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

12 (natural armor)

Hit Points

1 1d4 - 1

Speed

30 ft., burrow 5 ft.

STR2 -4
DEX14 +2
CON9 -1
INT2 -4
WIS12 +1
CHA10 +0

Defensive Resilience

SkillsPerception +3, Stealth +4
Sensespassive Perception 13
Languages—

Lore

Arcane Scribe
Bunnyoids are more than mere hares; they are the lingering echoes of a woodland distorted by ancient fey influence. While they share the long ears and twitching noses of their mundane kin, their eyes possess an unsettling, human-like intelligence that reflects the flickering lights of the Feywild. Druids whisper that these creatures are the silent sentinels of the forest, birthed from the very earth where a powerful spirit once fell. They do not burrow for safety like common rabbits but instead congregate in the shadows of standing stones, watching the world with a patient, unblinking intensity that unnerves even the most seasoned hunters. Though physically harmless, a bunnyoid is a harbinger of shifting destiny. They are drawn to the scent of impending tragedy, appearing in silent clusters along the peripheries of battlefields or atop the crumbling battlements of cursed keeps. To find a single bunnyoid nibbling on wild clover is a sign of fleeting fortune, but to encounter a circle of them facing inward is a dire warning that the boundary between worlds has grown dangerously thin. Local folklore warns travelers never to follow a bunnyoid into the mist, for they are known to lead the curious toward ancient, forgotten shrines where the laws of nature no longer hold sway.

Innate Traits

Keen Hearing. The bunnyoid has advantage on Wisdom (Perception) checks that rely on hearing.

Standing Leap. The bunnyoid's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Warning Thump. The bunnyoid thumps its hind legs against the ground. All other bunnyoids within 60 feet of it that can hear the thump are no longer Surprised and have advantage on their next Initiative roll made within 1 minute.