Fae Badger

CR 0 · Tiny Beast (Badger, Fey, Fae Beast)

Fae Badger

Unaligned

Shaped by SME Fallback (zo offline)

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

12 (natural armor)

Hit Points

3 1d4 + 1

Speed

20 ft., burrow 5 ft.

STR4 -3
DEX13 +1
CON12 +1
INT3 -4
WIS12 +1
CHA10 +0

Defensive Resilience

SkillsPerception +3, Stealth +3
Sensesdarkvision 30 ft., passive Perception 13
Languages—

Lore

Arcane Scribe
Born from the twilight fringes of the Feywild where the Seelie Court’s laughter turns to the shadows of the Unseelie thickets, the fae badger is a creature of dual natures. Unlike its mundane kin, its fur shimmers with a shifting, iridescent sheen that mimics the starlight filtering through a canopy. These beasts are the silent gardeners of the fey realms, possessed of an uncanny intelligence and a stubborn territorial streak that borders on the supernatural. They burrow deep into the roots of sentient trees, weaving protective wards into the soil as they dig, acting as unintentional guardians of the porous boundaries between the Material Plane and the realm of Faerie. A fae badger does not shy from the touch of magic; it feasts upon it. They are often found near places of power or ley line convergences, snuffling out buried enchantments like truffles. While generally reclusive, they are notoriously vengeful if their dens are disturbed, often leading trespassers into treacherous fairy rings or deceptive miasmas. Travelers tell of a particularly grumpy badger that has hoarded a collection of lost silver bells near a woodland shrine; the creature is said to trade passage for a secret, but those who lie to it find their boots filled with thorns and their sense of direction stolen by the morning mist.

Innate Traits

Keen Smell. The badger has Advantage on Wisdom (Perception) checks that rely on smell.

Fey Step. As a Bonus Action, the badger magically teleports up to 10 feet to an unoccupied space it can see, leaving behind a faint scent of honeysuckle.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Glittering Hiss. The badger releases a puff of shimmering spores in a 5-foot cube. Each creature in that area must succeed on a DC 11 Constitution saving throw or be Blinded until the end of its next turn.