Bat

CR 0 · Tiny Beast (Bat)

Bat

Unaligned

Shaped by SME Fallback (zo offline)

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

12 (natural armor)

Hit Points

1 1d4 - 1

Speed

5 ft., fly 30 ft.

STR2 -4
DEX15 +2
CON8 -1
INT2 -4
WIS12 +1
CHA4 -3

Defensive Resilience

SkillsStealth +4
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages—

Lore

Arcane Scribe
In the lightless depths where sight is a liability, the bat reigns as a master of the invisible. These leather-winged mammals are the night’s most prolific sentinels, clinging to the damp ceilings of forgotten ruins and limestone caverns in vast, chittering colonies. Navigating by a symphony of high-pitched shrieks beyond mortal hearing, they flit through the blackest doldrums with a grace that defies the jagged stalactites and tangled roots of their subterranean domains. Though simple beasts, bats are often maligned as omens of misfortune or the spies of vampires. When the sun dips below the horizon, they emerge in swirling clouds to hunt under the moon’s indifferent gaze. Their presence in unusual numbers often signals a thinning of the veil, for they are instinctively drawn to the necrotic resonance that lingers in ancient burial mounds and shadowed groves. A traveler should take heed if a lone bat circles their campfire with unnatural persistence. Legend tells of creatures that carry more than a hunger for insects; a bat might be found clutching a silver signet ring in its teeth or leading the way to a hidden grotto where the air vibrates with a lost incantation. Such a creature is rarely a mere animal, but a guide toward secrets better left in the dark.

Innate Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Flutter. The bat moves up to its speed without provoking Opportunity Attacks.