Beast of the Sea

CR 0 · Medium Beast

Beast of the Sea

Unaligned

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

13 (natural armor)

Hit Points

10 3d8 - 3

Speed

5 ft., swim 40 ft.

STR12 +1
DEX14 +2
CON9 -1
INT2 -4
WIS12 +1
CHA5 -3

Defensive Resilience

SkillsPerception +3, Stealth +4
Sensesblindsight 30 ft. (underwater), passive Perception 13
Languages—

Lore

Arcane Scribe
The sea is a vast, churning womb of ancient memory, and the Beasts of the Sea are its most humble, shifting children. Born from the primal froth where the Elemental Plane of Water brushes against the Material World, these creatures are less a single species and more a living tapestry of form. They manifest as sleek, multi-limbed hunters or bioluminescent drifters, their shapes dictated by the salt-heavy currents that carried their spirits from the lightless deep. They are the living pulse of the ocean’s hunger, eternal and unyielding. In the sun-dappled kelp forests and the crushing darkness of the trenches, these beasts act as the sea’s silent sentinels. They possess an uncanny empathy for the water’s rhythm, sensing the frantic heartbeat of a drowning sailor or the approach of a kraken long before the surface ripples. While often indifferent toward those who treat the waves with reverence, they are fiercely territorial, striking with a swiftness that belies their small stature when their nesting grounds are disturbed by the dragging anchors of a merchant fleet. Old salts whisper of "The Mirroring," a rare phenomenon where thousands of these beasts rise to the surface to mimic the constellations above. It is said that when the beasts gather in such numbers, they are not merely stargazing, but charting the path for a sunken city rising once more. A navigator who can decipher the patterns in their glowing bioluminescence might find a path to treasures lost for eons, provided they do not succumb to the hypnotic lure of the shifting deep.

Innate Traits

Amphibious. The beast can breathe air and water.

Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Ink Cloud (1/Day). While underwater, the beast expels a cloud of ink in a 5-foot radius. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.