Birsk Chumwell

CR 0 · Medium Humanoid (Human, Commoner)

Birsk Chumwell

Neutral

Shaped by SME Fallback (zo offline)

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

10 (unarmored)

Hit Points

4 1d8

Speed

30 ft.

STR10 +0
DEX10 +0
CON10 +0
INT10 +0
WIS10 +0
CHA10 +0

Defensive Resilience

SkillsInsight +2, Persuasion +2, Survival +2
Sensespassive Perception 10
LanguagesCommon

Lore

Arcane Scribe
Birsk Chumwell is a man of unremarkable features and a weary, soot-stained disposition, the sort of soul who populates the crowded taprooms of Waterdeep or the muddy alleys of Neverwinter. He is an echo of the common folk, bound to the crushing rhythm of labor and the quiet desperation of those who live beneath the notice of gods and kings. His origin is as plain as unbaked bread—born to a line of tanners and smiths—yet he carries the heavy weight of a life spent witnessing the casual cruelties of a world filled with monsters and magic. In the bustling trade hubs where he dwells, Birsk is a creature of habit, frequenting the same dim alehouses to nurse a single tankard while listening to the whispers of sellswords. He possesses a supernatural knack for being overlooked, making him an accidental repository for secrets never meant for his ears. Adventurers may find him huddled in a rain-slicked doorway or tending a flickering hearth, his eyes reflecting a haunted knowledge of things that crawl in the sewers or skulk behind the throne. Tavern rumors suggest that Birsk recently came into possession of a heavy, rusted key pulled from the belly of a Great Harbor shark, a relic he claims matches a door hidden within the city’s ancient foundation. He is desperate to sell the secret to anyone with the steel to face what lies behind it, for he knows that for a man like him, some mysteries are merely death warrants written in gold.

Innate Traits

Resourceful Traveler. Birsk has Advantage on Wisdom (Survival) checks made to find food, water, or navigation paths in any environment.

Humble Presence. While Birsk is not acting aggressively, other creatures have Disadvantage on Wisdom (Insight) checks made to determine his true intentions or alignment.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Offer Snack. Birsk offers a piece of dried fruit to one creature he can see within 5 feet of himself. If the creature eats the snack, it has Advantage on the next Wisdom saving throw it makes within 1 minute.