Disciple

CR 0 · Medium Humanoid (any race)

Disciple

Unaligned

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

10 (unarmored)

Hit Points

9 2d8

Speed

30 ft.

STR10 +0
DEX10 +0
CON10 +0
INT11 +0
WIS12 +1
CHA11 +0

Defensive Resilience

SkillsReligion +3
Sensespassive Perception 11
LanguagesCommon, Celestial

Lore

Arcane Scribe
Disciples are the raw clay of divinity, souls who have shed their former lives to stand at the threshold of the sacred or the profane. They are found wherever faith takes root, from the guttering candlelight of subterranean catacombs to the wind-swept cloisters of the highest peaks. Possessing no miracles of their own, they offer labor and silence in exchange for a glimpse of the sublime. They are the empty vessels of the world, aching to be filled by a power far greater than themselves. In the presence of their masters, disciples are shadows of obedience. They perform the menial rites that sustain a sanctum, whether scrubbing the blood of sacrifice from stone altars or transcribing scrolls of forbidden liturgy. This quiet devotion masks a volatile fervor; a disciple does not fear death, believing their service is merely the gestation for a glorious rebirth. To them, the material world is but a waiting room for a promised, terrifying transcendence. Adventurers may encounter a lone disciple clutching a locked brass reliquary, claiming to follow a divine whisper toward a "convergence" that will reshape the realm. Such a pilgrim is often the first sign that an ancient, hungry power has begun to stir, using the humble and the hollowed-out to prepare the way for its return.

Innate Traits

Devout Focus. The disciple has advantage on saving throws against being charmed or frightened.

Scholarly Intuition. The disciple has advantage on Intelligence (History or Religion) checks made to identify religious iconography or historical records within an urban environment.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Minor Guidance (Recharge 6). The disciple whispers a prayer to assist an ally they can see within 30 feet. The target can add a d4 to the next ability check or attack roll it makes before the start of the disciple's next turn.