Diana Cloppington

CR 0 · Large Humanoid (Human, Commoner)

Diana Cloppington

Unstated

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

10 (natural armor)

Hit Points

4 1d10 - 1

Speed

30 ft.

STR12 +1
DEX8 -1
CON9 -1
INT10 +0
WIS10 +0
CHA11 +0

Defensive Resilience

Saving ThrowsNone
SkillsPersuasion +2
Damage Immunitiesnone
Resistancesnone

Condition Immunities: none

Sensespassive Perception 10
LanguagesCommon

Lore

Arcane Scribe
Diana Cloppington stands as a tragic testament to the price of proximity to Waterdeep’s nobility. Once a stablehand for the affluent Cassalanter family, her life was irrevocably shattered during a diabolical ritual. In a twist of cruel irony, her head was transfigured into that of a draft horse. This curse has left her a pariah, a silent witness to urban depravity who communicates through frantic gestures and the heavy, rhythmic beat of hooves upon the cobblestones. Hiding her equine features behind heavy veils, Diana haunts the city's shadowed alleys and crumbling tenements. Though her appearance is grotesque, she retains her human faculty and serves as a surreptitious informant for the few who treat her with dignity. Most dismiss her as a local myth or a commoner lost to madness, but the sorrow in her wide, glassy eyes betrays a soul trapped between the mundane world and the lingering touch of the Nine Hells. Adventurers may find Diana trembling in a narrow cul-de-sac, clutching a singed invitation to a high-society gala. She cannot speak of the horrors she endured, but her desperate gestures toward a nearby villa warn that a dark ritual is soon to be reprised upon another unsuspecting soul.

Innate Traits

Big-Boned. Diana counts as a Huge creature when determining her carrying capacity and the weight she can push, drag, or lift.

Gentle Soul. Diana has Disadvantage on any attack roll she makes against a creature that hasn't dealt damage to her within the last hour.

Actions

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Helpful Lift. Diana assists one creature within 5 feet of her. Until the start of Diana's next turn, that creature has Advantage on its next Strength (Athletics) check.