Diamanda Mistriddle

CR 0 · Small Humanoid (Gnome, Forest Gnome)

Diamanda Mistriddle

Unstated

Shaped by SME Fallback (zo offline)

Recommended Party

Levels 1–2 · balanced at Lv 1

Armor Class

12 (natural armor)

Hit Points

4 1d6 + 1

Speed

25 ft.

STR8 -1
DEX14 +2
CON12 +1
INT15 +2
WIS12 +1
CHA13 +1

Defensive Resilience

Saving ThrowsInt +4, Wis +3
SkillsInvestigation +4, Stealth +4
SensesDarkvision 60 ft., Passive Perception 11
LanguagesCommon, Gnomish

Lore

Arcane Scribe
Diamanda Mistriddle is a whisper among the roots of the Eldertangle, a forest gnome whose lineage is stained by a bargain struck with a fading archfey. Unlike her kin, who find joy in the play of light through leaves, Diamanda is bound to the gloaming. She is a living relic of a forgotten truce, her eyes reflecting the silvered haze of a moon that never sets. She does not age as others do; instead, she slowly fades, her form becoming as translucent as the morning mist she is named for, held together only by the weight of the secrets she was born to guard. She dwells in the hollows of ancient, weeping willows, surrounding herself with illusions that smell of rain and old parchment. While she possesses no martial prowess or destructive magic, her presence is a riddle that stymies the unwanted. Diamanda spends her days weaving "mist-knots"—twine that, when untied, releases a single, harrowing memory from the forest's past. She is a silent witness to the woods' slow decay, speaking only in riddles that offer no comfort, for to her, truth is a jagged thing that cuts the soul. Travelers who find themselves hopelessly lost in the Sunless Grove may encounter a small, flickering lantern held by a figure no taller than a fox. Diamanda does not lead them home; she leads them to the Precipice of Echoes, where a great fey injustice was once committed. She seeks a soul brave enough to carry one of her mist-knots back to the civilized world, warning that to untie it is to invite a curse that can only be broken by righting a wrong three centuries cold.

Innate Traits

Gnome Cunning. Diamanda has Advantage on Intelligence, Wisdom, and Charisma saving throws against spells.

Speak with Small Beasts. Through sounds and gestures, Diamanda can communicate simple ideas with Small or smaller beasts.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1 piercing damage.

Minor Illusion. Diamanda creates a sound or an image of an object within 30 feet that lasts for 1 minute. A creature can use its action to examine the image with an Intelligence (Investigation) check against DC 12; on a success, the creature realizes it is an illusion.