Worldbuilding & Maps
Caelyn the Cartographer
While the labels attempt to ground us in Luskan, the architecture is a chaotic jumble of logic where bridges terminate into solid rock and ships fuse with the very quays they should be moored at. This vibrant, sun-drenched aesthetic is an insult to the 'Shadow of the Void' you describe; there is no visual weight of the entropy or the Star-Touched whispers that should be haunting these streets. A city at the edge of reality's crack needs to look the part, not appear like a generic, brightly-lit trade hub. You have provided a postcard when we required a testament to the encroaching darkness.
